Skip to main content

Betr Arcade - House Rules

Betr Arcade - House Rules

Updated yesterday

Betr Arcade - House Rules

Gameplay

Players will compete in one round of the designated game for each contest they enter. In every contest—whether Head-to-Head, Multiplayer, or Tournament format—the player with the highest score will win the top prize. Scoring rules for each game on Betr Arcade are provided within the platform.

All games are played asynchronously, meaning players do not compete in real time. You may complete your game round and be matched with someone who has already played and submitted a score, or you may need to wait for an opponent to be matched afterward.


Skill-Matching

Betr Arcade uses skill-matching for all Head-to-Head and Multiplayer contests. This system is designed to pair players of similar skill levels within a specific game.

Skill-matching aims to enhance the overall experience by preventing new or less experienced players from being matched against significantly stronger opponents.

A player’s skill level is evaluated separately for each game. That means a player’s performance in one game does not affect the player’s skill rating in another.

Aside from when a new game launches, Betr Arcade does not make material adjustments to the skill matching process and does not interfere with player matchups. Betr Arcade’s role is solely to host and manage contests—it has no influence over contest outcomes.

If there are ever any material updates to the skill matching system, Betr Arcade will clearly disclose:

  • What the change is

  • Why it was made

  • When it takes effect


Contest Closure

Betr Arcade contests will officially close and settle once the required number of entrants has been reached. In some instances, contests may take longer to fill. If a contest doesn’t fill within a specified time after a player submits a score, the contest may be deemed void and closed without proceeding (see Unfilled Contests section below).


Unfilled Contests

All contests on Betr Arcade come with a predefined prize pool and entry count. Multiplayer and Tournament contests will always settle, regardless of whether they fill completely. However, Head-to-Head contests require two players to run—if no opponent joins before the closure deadline, the contest will not proceed, and your entry fee will be refunded. Betr reserves the right to cancel contests at its sole discretion.


Contest Re-entry

Players cannot re-enter the same Head-to-Head or Multiplayer contest.


Canceling Entries

Entry fees are collected at the time of contest entry and cannot be canceled once submitted. Additionally, players cannot pause or quit a game mid-round without affecting their performance. Quitting or pausing a game may result in a score of zero.


Prohibited Software

Use of scripts, bots, clock-manipulating software, memory scanners, or any other unauthorized tools is strictly forbidden on Betr Arcade. Players suspected of cheating or violating fair play rules may be disqualified and face account suspension or termination.


Contest Cancellation

Betr reserves the right to cancel any contest at its discretion, particularly in cases where technical issues affect the integrity or fairness of gameplay.


Process for contacting Betr Arcade to submit questions and/or complaints:

Any claim or dispute arising from any transaction past or present on Betr Arcade should be first directed to Betr by contacting our Customer Support Team via all available channels:

2. Live chat functionality (when available)

Betr’s Customer Services team will respond to any complaint or dispute received within a maximum of ten (10) calendar days from the day the complaint is received.

Game rules


Crossout 21 – Game Rules

Goal of the Game

Swipe to create combinations of tiles that add up to 21.

Each tile shows its value. Your objective is to make as many 21s as possible within the time limit.


How to Play

  • Swipe left, right, up or down to select tiles that total 21

  • Diagonal swipes are not allowed

  • Used tiles are replaced with new ones from the tile pool


Out of Moves?

  • Tap the Shuffle button to refresh the board

  • The first shuffle is free

  • Additional shuffles increase in cost: 200, then 400, then 800, and so on


Scoring

The more tiles you use to make 21, the more points you earn:

  • 2 tiles = 300 points

  • 3 tiles = 350 points

  • 4 tiles = 400 points

  • 5 tiles = 450 points

  • 6 tiles = 500 points

  • 7 tiles = 550 points

Golden Tiles double the points for that combo.


No Busts

If your swipe adds up to more than 21, nothing happens. There are no penalties for going over—just try a different combination.


21 – Game Rules

Objective

Place number tiles into columns to add up to 21 without going over.

Creating a total of 21 in a column will clear that column.


Undo & Hold

  • Use Undo to reverse your last move

  • Use Hold to temporarily store a tile and play it later

These tools help you plan ahead and maximize your chances of making 21.


Wild Tiles & 5-Tile Clears

  • A Wild Tile can be used as any value

  • A column with 5 tiles or fewer will clear if:

    • The total is exactly 21 (higher bonus)

    • Or less than 21 (lower bonus)

Use strategy to set up 5-tile clears for big points.


Vault Bonus

  • A Vault may appear at the top of a column

  • Make 21 in that column before the dynamite explodes to collect a Vault Bonus

Time is limited—prioritize the vault when it appears.


Scoring

Points are awarded as follows:

  • Each tile placed = 100 points

  • Streak bonus (multiple clears in a row) = 150 points

  • Vault bonus = 1,000 points

  • 5-tile column clear:

    • If total = 21 → 2,000 points

    • If total < 21 → 1,000 points


Fruit Match – Game Rules

Objective

Match symbols and collect coins to score as many points as possible.

Create chains, trigger combos, and guide coins into the bag to maximize your score.


How to Match

  • Swap two adjacent symbols to create a match of three or more

  • Matching symbols are cleared from the board, and new symbols drop in from above

Look for cascading matches to trigger combos and bonus points.


Spin Feature

  • If there are no moves left, tap the Spin button to refresh the board

  • Use it strategically to stay in the game and create new match opportunities


Special Coin

  • A coin appears on the board—your goal is to drop it into the bag at the bottom

  • Clear symbols beneath the coin to guide it down and collect it

Collecting coins adds a major boost to your score.


Scoring

Points are awarded as follows:

  • Each matched symbol = 10 points

  • Combo bonus (chain reactions) = 5 points

  • Collected coin = 1,000 points

  • Coin time bonus (based on how quickly the coin is collected) = up to 1,500 points

  • Each second of remaining game time = 10 points


5 Across – Game Rules

Objective

Match numbers on your card as quickly and accurately as possible.

Make Bingos to earn high scores and gain bonus points.


Rounds & Timing

  • Each round displays 3 numbers for 5 seconds

  • Tap the correct numbers on your card before time runs out

  • Fast, accurate daubs earn points and help fill your Power-Up bar

React quickly to stay competitive and maximize your score.


Power-Ups

As you play, your Power-Up bar fills with each correct daub.

Once filled, activate a Power-Up to gain advantages such as bonus points, extra time, or automated daubs.

Use Power-Ups strategically to increase your score and hit more Bingos.


Scoring

Points are awarded based on your accuracy and speed:

  • Correct daub = 100 points

  • Speed bonus = up to 100 points

  • Bingo = 1,000 points

  • Multiple Bingo bonus = 500 points (per additional Bingo)

  • Incorrect pick = -100 points

Stay sharp and aim for streaks to build big point totals.

Did this answer your question?